GGCHILL

Merge Front

Merge troops, prepare your formation, and capture a branching campaign. A stronger army starts with a thoughtful plan.

Players
1 human player
Devices
Desktop · Tablet · Phone

How to play

  1. Choose an available sector, inspect its defenders, then prepare your 12-slot formation. The top row is your front line.
  2. Select a troop, then select a destination. Matching troops of the same tier merge there; other occupied slots swap. Tier two is available immediately; HQ level three unlocks tier three.
  3. Train infantry for 20 supplies. HQ level two unlocks armour and artillery, each costing 30. Infantry counters artillery, armour counters infantry, and artillery counters armour.
  4. Battles resolve automatically in simultaneous rounds. Troops target the nearest lane in the enemy front row; artillery targets the rear row. Every troop attacks each round. Eliminate all defenders to capture a sector; simultaneous elimination is a draw.
  5. Captured sectors award supplies once. Losses and draws preserve your army. Retiring a troop refunds all supplies invested in it, including merged troops. HQ upgrades cost 60 after capturing Landing ground, then 100 after capturing both The causeway and Radio ridge.
  6. Both branches must be captured to unlock River junction. Capture The citadel to finish the campaign. You can replay captured sectors for practice without extra rewards.
  7. This Solo prototype saves campaign progress in this browser when storage is available. It has no online battles or competitive ranking. Reloading during a battle returns to preparation.

Keyboard: Use Tab to reach troops and controls. Enter or Space selects a troop or destination. Escape cancels selection.

About

An original GGCHILL merge-and-battle strategy game. Develop a small base and lead infantry, armour, and artillery through seven sectors. Guest Solo play starts immediately. Campaign progress is saved in this browser when available. Merge Front is a working title.