Merge Front
Merge troops, prepare your formation, and capture a branching campaign. A stronger army starts with a thoughtful plan.
- Players
- 1 human player
- Devices
- Desktop · Tablet · Phone
Choose how to play
How to play
- Choose an available sector, inspect its defenders, then prepare your 12-slot formation. The top row is your front line.
- Select a troop, then select a destination. Matching troops of the same tier merge there; other occupied slots swap. Tier two is available immediately; HQ level three unlocks tier three.
- Train infantry for 20 supplies. HQ level two unlocks armour and artillery, each costing 30. Infantry counters artillery, armour counters infantry, and artillery counters armour.
- Battles resolve automatically in simultaneous rounds. Troops target the nearest lane in the enemy front row; artillery targets the rear row. Every troop attacks each round. Eliminate all defenders to capture a sector; simultaneous elimination is a draw.
- Captured sectors award supplies once. Losses and draws preserve your army. Retiring a troop refunds all supplies invested in it, including merged troops. HQ upgrades cost 60 after capturing Landing ground, then 100 after capturing both The causeway and Radio ridge.
- Both branches must be captured to unlock River junction. Capture The citadel to finish the campaign. You can replay captured sectors for practice without extra rewards.
- This Solo prototype saves campaign progress in this browser when storage is available. It has no online battles or competitive ranking. Reloading during a battle returns to preparation.
Keyboard: Use Tab to reach troops and controls. Enter or Space selects a troop or destination. Escape cancels selection.
About
An original GGCHILL merge-and-battle strategy game. Develop a small base and lead infantry, armour, and artillery through seven sectors. Guest Solo play starts immediately. Campaign progress is saved in this browser when available. Merge Front is a working title.