GGCHILL

Kung Fu Chess

Chess without turns. Move together, watch each piece recover, and capture the opposing kings.

Players
1–4 human players
Devices
Desktop · Tablet · Phone

How to play

  1. There are no turns. Select one of your pieces, then select its destination. Several pieces can move at once.
  2. Pieces use familiar chess movement. Standard travels one square each second; after a move finishes or is blocked, that piece rests for 10 seconds. Lightning uses 0.2 seconds per square and a 2-second rest.
  3. Combat happens on square arrivals. You can dodge by leaving before an attacker arrives. Opposing moves into the same square or through one another collide: the earlier-started move wins. Moves started at exactly the same time destroy each other. Knights jump directly to their destination in two square-times.
  4. Allied pieces block one another. A capture ends the attacking move. A pawn moves forward without capturing and captures diagonally; it can advance two squares on its first move. A pawn reaching the far edge becomes a queen. Castling and en passant are not part of this first rules version.
  5. Capture a king to eliminate that army. Its remaining pieces leave the board without counting as kills. There is no check or checkmate. The last surviving team wins; no surviving team is a draw.
  6. In free-for-all, every army is an opponent and placement follows elimination order. Simultaneous eliminations tie. In 2v2, opposite armies are allies; both teammates share the team result. In 1v3, the first seat controls one army against three allied armies, without compensation.
  7. You may queue one move while a piece rests. Select it and choose another destination to replace that move, or use Cancel queued move. A queued move is checked again when the piece is ready. Moving pieces cannot change their route.
  8. Piece kills are shown for every player, with team totals in team games. Kills do not change the winner or skill rating. These private games are unranked.
  9. Leaving eliminates your army immediately. A disconnected player has 30 seconds to return while play continues; after that their army is eliminated. Losing one army does not end the game while opposing teams remain.

Keyboard: Tab to a square, then use arrow keys to move focus. Enter or Space selects a piece or destination. Escape clears selection. Cancel queued move removes a selected resting piece’s queued move.

About

An original GGCHILL real-time chess game for solo play against computers and private remote play. Choose 1v1, four-player free-for-all, 2v2, or the asymmetric 1v3 challenge. Each player controls one army. Standard and Lightning offer different movement and recovery speeds. Ranked uses Standard-speed 1v1 against another signed-in player. Solo and private games are unranked; kills are match statistics.